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Showing posts from July 8, 2018

ResidualVM: Week 8

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So, this week's focus is on the keyboard binding in The Longest Journey . In the original game, although you can freely use only the mouse to play through the game, you can still use the keyboard to do numerous things, such as opening menus, pausing the game and selecting options and items. It is like a combination and cooperation of things I have worked on previously. Most of the bindings, like opening menus, is pretty easy, but some needs extra working and twisting, like directly choosing inventory items through pressing A and S. Up to now, I would say that the most complex keyboard binding I've implemented is the binding for dialog options. A typical conversation scene in the game The Longest Journey has very heave dialogs, each of them with many many options, all fully voiced. It would indeed be very convenient for players if they can use keyboards to go through and select options in the game. However, the previous implementation of this part is fu