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Showing posts from July 22, 2018

ResidualVM: Week 10

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And I said: "Let there be shadows!" And there are shadows. Just, not good enough... So, from this week till the end of GSoC I guess I'll be dealing with OpenGL. As a newbie to computer graphics, I would be lying if I say that I am not worried at all. I once believed that OpenGL hated me, it hated me so much that it didn't even want me to render a tessellated triangle on the screen. But that hard time is passed now and I am happy that I start to get along well with OpenGL, and it is kind enough to let me produce something physical this week. Ah, the shadow. Okay, shadows. Actually what I have done so far is based on my previous wrong assumption about shadows in The Longest Journey . In most of the scenes I have played, which is not many actually, characters have shadows that look like they are cast from above. The Longest Journey is a 2.5D game with 3D characters and 2D backgrounds, so, in my personal perspective as a CG newbie, it won't be that intu